![]() The way P2P really works, is that your community is your most valuable asset: they’ll constantly bring new players by convincing their friends the game is worth the montly fee, and this is a snowball effect, as your community grows, it tends to keep growing even larger, until… This means the community getting smaller over time and then the infamous move to F2P in a desperate attemp - that generally doesn’t work - to keep the game running. Some people already noticed, but the game seems quite linear and P2P doesn’t fare well with repetitive games from the start, since people won’t want to pay monthly to do repetitive stuff. ![]() However, like some pointed out, I don’t think ToS has the content or design model to support this. Take their suggestions with a grain of salt. ![]() PERSONAL WARNING: While it is nice that Extra Credits explains the basics of gaming business models so people can grasp it easier, I find their opinions quite situational and biased.
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